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52PK专访渡口网络副总裁Steve Gray先生

时间:08-08-18 08:06  来源:52pk整理 作者:迟有雷 编辑:52PK 我要评论 相关内容

渡口网络一直致力于民族游戏事业的发展——面向全国市场,倾力打造能与世界级产品媲美的精品网络游戏;为广大游戏玩家提供高品质的网络娱乐产品和服务。世界顶级制作人Steve Gray的加盟,更是这一目标的充分表达。

渡口网络一直致力于民族游戏事业的发展——面向全国市场,倾力打造能与世界级产品媲美的精品网络游戏;为广大游戏玩家提供高品质的网络娱乐产品和服务。随着世界顶级制作人Steve Gray的加盟,更是为这一目标的实现注入了雄厚的实力。

Steve Gray先生世界顶级制作人之一,他曾担任《指环王》( 客户端下载)系列游戏等的创意工作,也是百威“蚂蚁”系列广告的制作人,是数字娱乐技术领域的尖端领袖。这样一位大师在加盟渡口后有着怎样的计划和动作呢?52PK记者很有幸对Steve Gray先生做了一次独家专访,让大家更加了解这位大师。

Steve Gray先生

52pk记者:很高兴您能接受我们的采访。大家知道您在电影和电视制作方面,获得过各种奖项和各种赞誉,在视觉效果的工作方面也有突出的成就。那您觉得这些对你在游戏研发上有什么样的帮助呢?

Gray先生:I think that there are things about how to affect people's emotions with images that I learned working on film and TV that helps me design games. I also think there are things about the process of creating new entertainment that I learned working on film and TV that helps me with games too.

我从电影和电视的工作中学到如何用画面来影响人们的情感,这点对我研发游戏很有用。同时我觉得我从电影和电视的工作中感受到的创造新娱乐的过程,同样让我受益匪浅。

52pk记者:你担任过《寄生前夜》、《最终幻想7》、《模拟人生online》、《指环王》等游戏的执行制作人,游戏对你来说意味着什么?

Gray先生:I want to clear up some things, just to make sure the correct people get credit for these projects:

我要澄清一下,以保证这些项目的负责人正确。

The Director of Parasite Eve, Hinorobu Sakaguchi was the Executive Producer

Hinorobu Sakaguchi,寄生前夜的总监,才是执行制作人。

I was the Vice President of Game Production at Square Los Angeles, when we worked on Final Fantasy 7 - again the Executive Producer was Hinorobu Sakaguchi

我们为最终幻想7工作的时候,我是史克威尔在洛杉矶的游戏制作副总裁。那时的执行制作人也是Hinorobu Sakaguchi。

For the Sims Online, I was Senior Director of Technology for EA.com, which supplied the server side technology for The Sims Online, I believe that Will Wright was the Executive Producer

至于模拟人生,我是EA的高级技术总监,为模拟人生提供服务器端的技术支持。我相信Will Wright 是执行制作人。

The Lord of the Rings - YES! I was the Executive Producer

指环王- 是的!我是执行制作人

Each of these games was very different. Parasite Eve was very exciting because was always a big fan of Square, and it was great to create a successful game for them. Parasite Eve is also the first game I Directed that was a big hit - so of course, that was very exciting!

这些游戏每个都是非常不同的。寄生前夜非常让我兴奋,因为我一直是Square的狂热粉丝,能够为他们创造出一款成功的游戏真是太棒了。同时寄生前夜也是我监制的第一个游戏,这点非常让我兴奋!

52pk记者:我们看到现在的休闲网络包括一些Q版游戏似乎成了市场上的主导,都去更多的去吸取女性玩家。请问如何看待MMOPRG游戏今后的发展?

Gray先生:I think that in the future MMORPG will expand it's play styles and plots to include many more types of players - including players of cute and leisure games. We are working on some games right now that will combine many features of MMORPG with more casual types of game play.

我认为未来MMORPG的类型会更多样化,会招徕很多类型的玩家---像是Q版游戏和休闲游戏的玩家。我们正在研发的游戏会结合很多MMORPG和更多休闲游戏的游戏元素于一身。

52pk记者:看到您很擅长音乐音效方面的制作,您是否会在以后的游戏设计中加入您的音乐作品,更加丰富游戏音效呢?

Gray先生:Every project I work on I always say that I will work on the music and the sound myself! But then two things happen (1) I find very good musicians and sound designers to work on the project and (2) I don't have time. I think the closest I've ever come to working directly on the music and sound effects was on The Lord of the Rings: The Two Towers, during which I worked very closely with Don Veca (the Audio Director) on the music for that game.

我参与的每一个项目我都说要为它制作音乐音效。但是我发现两个问题:(1)我发现很多可以为项目工作的优秀音乐人和音效制作人(2)我没有时间。我想最近的一次我直接参与音乐和音效制作的是指环王:双塔奇兵。那段时间我与Don Veca(音响监督)密切合作制作游戏音乐。

52pk记者:能否透露下为什么您会加盟渡口公司?加入渡口后的主要工作内容是什么?有什么新的动作嘛?

Gray先生:I came to work for Ferry because I like the people here very much. The team managers and company management are very smart and very good people. I also came here because I believe that over the next ten years China will be the place where the most changes and most interesting changes happen in the games business. I want to work for a company with a lot of potential like Ferry to help shape that market.

我来渡口是因为我非常喜欢这里的人。团队的经理和公司的管理层都非常聪明也人都非常好。同时我来这里也是因为我相信在未来的十年里中国会是变化最大的地方并且中国的游戏行业也会有最多有趣的改变。我希望为渡口这样有潜力的公司工作来帮助那个市场成型。

52pk记者,可否给我们介绍一下您在渡口研发的二款游戏?

Gray先生:Project X-Fire is what we are calling a MMOTPS. It is a Third Person Shooter with a very strong MMO type game play system. I think it will really excite both MMO players who are looking for a faster action game, as well as TPS players who wish that their games had more long term interest.

X-Fire我们称之为MMOTPS。它是一个非常强的MMO类型的游戏系统。玩家以第三方射手身份出现。我想这款游戏会使正在寻找更快的动作游戏的MMO玩家和希望游戏有更长时间趣味的TPS玩家都很兴奋。

52pk记者:请您客观评价下中国本土研发的游戏和国外游戏产品在市场竞争中的优势和不足?

Gray先生:I think China's domestic games market will be primarily driven by domestically produced games very soon. The capabilities and enthusiasm of the local developers will be very hard for foriegn companies to compete with over the long run.

我认为中国本土的游戏市场很快会被国内研发的游戏所主导。长远来说,外国公司很难与本土研发工作者的能力和热情竞争。

China is at a disadvantage selling locally produced games overseas right now because the US and European markets are still dominated by the console games business. Just like many console game producing companies in the west have a very hard time making good on-line games because they don't understand the development process or the players. In the opposite direction, Chinese companies have a very hard time making console games because the production process is very different and the content requirements to launch a console game are so high compared to Chinese on-line games.

中国目前的劣势是很难将本土研发的游戏销售到海外市场,因为欧美市场仍然被一些游戏机游戏所主导。就像很多西方游戏机游戏的研发制作公司在制作网络游戏时经历了一段艰难的时期一样,因为他们不清楚研发过程也不了解玩家。相反,中国公司在研发游戏机游戏时非常困难,因为与中国的网络游戏相比研发过程非常不同并且对游戏内容要求也非常高。

However I believe that over time, more and more games will be on-line so this disadvantage will not last much longer. Also more and more Chinese teams are learning to make console games.

不过我相信加以时日,越来越多的游戏会连入网络所以这个劣势不会持续很久。同时越来越多的中国团队在学习制作游戏机游戏。

52pk记者:您对渡口网络的发展有什么好的规划和设想呢?

Gray先生:First we will expand Ferry's presence as a Chinese developer, publisher and game operator. At the same time we will prepare for our second push of forging stronger international co-development, co-publishing and bi-lateral operating agreements.

首先我们会将渡口的扩大为一个中国的发展商、出版商和游戏运营商。同时我们准备开拓更强的海外合作开发、合作出版和双向运营。

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